StretchWire is the structure-first stage of a project. This workflow shows how to take a screen from a blank board to a locked, agreed-upon blueprint that design and development can build against — reducing rework and keeping everyone aligned.
The path at a glance
- Frame the problem — decide what screens exist and what each must contain.
- Structure in StretchWire — lay out blocks across responsive frames.
- Review and iterate — collaborate live and capture versions as you go.
- Lock a version — snapshot the approved structure as the source of truth.
- Hand off — pass the locked blueprint to the design and build stages.
Step 1 — Frame the problem
Start by listing the screens. Create a project for the whole effort (set its type and client), then add a board per screen. For a marketing site that's Home, Features, Pricing, Contact; for an app it's Onboarding, Home, Settings. Naming boards after screens turns your Boards list into a working sitemap.
Tip: For anything with many screens, use an App layout project so the whole product stays grouped and navigable.
Step 2 — Structure in StretchWire
Open each board in the canvas and lay out the major blocks on the Desktop frame first — hero, content sections, forms, footer — then adapt down to Tablet and Mobile. Keep it low-fidelity: honest labels and clear hierarchy beat premature styling. Replace placeholder content with real intent so the wireframe communicates purpose.
Step 3 — Review and iterate
Bring stakeholders into the board's live room to review structure together. Because autosaves are captured as versions, you can iterate freely without losing history. Resolve the big structural questions here — what's on the page, in what order, at what priority — before anyone invests in visuals.
Step 4 — Lock a version
When the structure is approved, capture a named snapshot — Approved structure v1. This becomes your single source of truth. If later exploration diverges, you always have the locked blueprint to return to, and the version history documents how you got there.
Step 5 — Hand off to design and build
With a locked wireframe, the downstream stages have an unambiguous starting point:
- Design picks up the approved structure and applies the visual layer — brand, type, color, imagery — without re-litigating layout.
- Development knows exactly what each screen contains and how it reflows across breakpoints, so estimates and builds are grounded in an agreed structure.
StretchWire's role is to make "what goes where" a solved problem before "what it looks like" and "how it's built" begin.
Where StretchWire fits in the suite
StretchWire is the low-fidelity front door to the StretchSuite design and build tools. A wireframe answers structure and hierarchy; the design tools answer visual treatment; the build tools answer implementation. Keeping these stages distinct — and using a locked wireframe version as the handoff artifact — is what prevents the expensive churn of designing and building before structure is settled.
Example
A product team plans a new billing screen. In StretchWire they create a Billing board, lay out a plan-summary block, a payment-method block, and an invoice-history block across Desktop, Tablet, and Mobile. Two rounds of live review tighten the hierarchy. They snapshot Billing - approved v1. Design applies the visual system to that exact structure; engineering builds against it. Because structure was locked first, neither stage has to guess or redo.
Tips
- Resolve structure debates in the wireframe, where changes are cheap — not in design or code, where they're expensive.
- Always hand off a named, locked version, not "the latest" — it removes ambiguity about what was approved.
- Keep wireframes low-fidelity on purpose; the goal is alignment on structure, not a finished design.
FAQ
Should the wireframe be pixel-perfect? No. Aim for clear structure and hierarchy. Fidelity is the design stage's job.
What exactly do I hand off? The locked, named version of each board — the agreed structure — plus any internal notes that capture the decisions behind it.
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